Alternate wake-up
categoryGeneral Half-Life 2/EntitiesdescriptionMore realistic 'waking up' movement.keywordswake, up, wake up, sequence, ...By Tutorial
View ArticleManage events in entity setups
categoryGeneral Half-Life 2/ScriptingdescriptionSetting up an entity system to manage map events and logical states.keywordsBy Tutorial
View ArticleNewbies guide to modelling in 3DSMax
nice tutorial!Just a shame I cant afford the $3000 for 3DSmax.....By Tutorial
View ArticleCompiling LOD models
categoryModellingdescriptionCompiling a prop with the $lod command.keywordsmodels, modelling, level of detail, LOD.By Tutorial
View ArticlePiles of debris
categoryGeneral Half-Life 2/EffectsdescriptionCreating piles of brick debris with func_detail.keywordsdebris, func_detail, ...By Tutorial
View ArticleDigital countdown timer
categoryGeneral Half-Life 2/EntitiesdescriptionLearn how to make a 59 second digital countdown clock.keywordsclock, countdown, ...By Tutorial
View ArticleProp_dynamic doors/gates - A quick guide
categoryGeneral Half-Life 2/EntitiesdescriptionQuick guide on how to use prop_dynamic (such as a combine door) in your level.keywordsBy Tutorial
View ArticlePreventing 'Bad Inline Model' Errors
categoryGeneral Half-Life 2/OtherdescriptionA look at how to fix the 'Bad Inline Model' error.keywordsbad inline model, ...By Tutorial
View ArticleZombies rising from toxic water
categoryGeneral Half-Life 2/EntitiesdescriptionMake zombies rise up from toxic waterkeywordszombie, water, npc, env_entity_maker, ...By Tutorial
View ArticleCurved Roads
No disrespect meant at all as this is a fantastic tutorial but you'd probably be better off making roads like this out of your own custom static meshes. Would likely be a lot faster to put together.By...
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